first Functions
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
platformio.ini
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15
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328new]
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platform = atmelavr
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board = nanoatmega328new
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framework = arduino
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lib_deps = smougenot/TM1637@0.0.0-alpha+sha.9486982048
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148
src/main.cpp
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148
src/main.cpp
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#include <Arduino.h>
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#include <TM1637Display.h>
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// Module connection pins (Digital Pins)
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#define CLK 2
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#define DIO_GOF 3
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#define DIO_MIL 4
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#define DIO_KGG 5
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enum Parties
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{
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NONE,
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GOF,
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MILIZ,
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KGG
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};
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TM1637Display disp_GOF(CLK, DIO_GOF);
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TM1637Display disp_MIL(CLK, DIO_MIL);
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TM1637Display disp_KGG(CLK, DIO_KGG);
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Parties activeParty = NONE;
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uint32_t Count_GOF = 0;
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uint32_t Count_MILIZ = 0;
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uint32_t Count_KGG = 0;
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uint8_t KGG_dot = 0;
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uint8_t GOF_dot = 0;
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uint8_t MIL_dot = 0;
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void setBrightness()
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{
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switch (activeParty)
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{
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case GOF:
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disp_GOF.setBrightness(7);
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disp_MIL.setBrightness(0);
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disp_KGG.setBrightness(0);
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break;
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case MILIZ:
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disp_GOF.setBrightness(0);
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disp_MIL.setBrightness(7);
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disp_KGG.setBrightness(0);
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break;
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case KGG:
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disp_GOF.setBrightness(0);
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disp_MIL.setBrightness(0);
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disp_KGG.setBrightness(7);
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break;
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case NONE:
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default:
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disp_GOF.setBrightness(0);
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disp_MIL.setBrightness(0);
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disp_KGG.setBrightness(0);
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break;
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}
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}
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void tickCounter()
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{
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static boolean tick_flag = false;
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if (millis() % 1000 > 500)
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{
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if (!tick_flag)
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{
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switch (activeParty)
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{
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case GOF:
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Count_GOF++;
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GOF_dot = 0x50;
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break;
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case MILIZ:
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Count_MILIZ++;
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MIL_dot = 0x50;
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break;
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case KGG:
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Count_KGG++;
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KGG_dot = 0x50;
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break;
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default:
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break;
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}
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}
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tick_flag = true;
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}
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else
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{
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tick_flag = false;
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KGG_dot = 0x40;
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MIL_dot = 0x40;
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GOF_dot = 0x40;
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}
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}
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void setup()
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{
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Serial.begin(9600);
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}
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void loop()
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{
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tickCounter();
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setBrightness();
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while (Serial.available() > 0)
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{
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char input = Serial.read();
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switch (input)
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{
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case 'n':
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activeParty = NONE;
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break;
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case 'g':
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activeParty = GOF;
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break;
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case 'k':
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activeParty = KGG;
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break;
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case 'm':
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activeParty = MILIZ;
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break;
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default:
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break;
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}
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}
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int temp;
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temp = Count_GOF / 3600 * 100 + (Count_GOF / 60) % 60;
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disp_GOF.showNumberDecEx(temp / 60, GOF_dot, true, 4, 0);
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temp = Count_MILIZ / 3600 * 100 + (Count_MILIZ / 60) % 60;
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disp_MIL.showNumberDecEx(temp, MIL_dot, true, 4, 0);
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temp = Count_KGG / 3600 * 100 + (Count_KGG / 60) % 60;
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disp_KGG.showNumberDecEx(temp, KGG_dot, true, 4, 0);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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